The event might be disastrous so you should prepare quickly if you hear either the radio activity or the helicopter itself.įor braver players it presents a rare opportunity to draw out effectively all zombies in a wide area.ĭeaf characters face the additional challenge of not being able to hear warnings of the helicopter event.īy default, this event will only occur once per playthrough. When a helicopter spots a player it follows and attracts zombies to any building the player may hide in.įorests as well as buildings may provide visual cover from the helicopter. I made a list of non-conflicting map mods a while ago, to help people populate their ingame map with lots of interesting community-made maps (and possibly to help modders find unpopulated spaces on the map). Tints map according to ambient lighting and night cycle. It is recommended that players stay inside for the entire day, as the helicopter will draw hordes towards the player if they're spotted by following them.Ī random event (in which a helicopter flies overhead) although unseen by the player will be heard by the player and all nearby zombies. For short coordinates (e.g a-14) grid size is 1500 x 1500 tiles (5 x 5 chunks) Day/Night Cycle Mode. I have an issue where I get constant errors when I go to the spawn select screen after the world select screen if I select any world that is not the default world. On the day that the helicopter event occurs, the Automated Emergency Broadcast Radio station (AEBR for short) will announce 'Air Activity Detected' at the end of every hourly automated broadcast (beginning at 9 A.M the day of the event) warning the player in advance of the helicopter. Everything is with the mod template and other map mods. In standard gameplay, the helicopter will occur between days 6-9, and between 9 A.M-8 P.M. 1 Terms & Conditions 1.1 Key restrictions 2 How to install/play mods 3 Current mods 4 Modding tutorials 4.1 A note regarding optimization and timestamps 4. The helicopter metagame event is a one-time event, unless altered in the sandbox settings prior to starting a playthrough.
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